Minecraft, the brainchild of ex-King developer Markus "Notch" Persson and Swedish game dev studio Mojang, has had a meteoric rise to success in the video game industry. Show
But when did it all begin? By 2009, Notch had been working on prototype games in his off-time, particularly one he coined "RubyDung," inspired by games like Dwarf Fortress. When a block-based game known as "Infiniminer" was released, Notch was motivated to take "RubyDung" to the next level. Separating his game from Infiniminer by adding RPG elements, the game that would become Minecraft would begin development in May of 2009.
Minecraft: Alpha and beta versions and the game's full releaseAlthough Minecraft is far removed from its alpha phase, some fans have sought the version out for nostalgic reasons. Image via MojangOn May 17, 2009, Minecraft's initial build on the Java platform was released to the public. It was tweaked due to forum feedback, and its alpha version would release on June 30, 2010. As the sales of Minecraft's alpha version rose, Notch would leave his day job and work on the game full-time. This gamble would pay off, and Notch's updates led to content releases such as new blocks and the now-popular Survival Mode. To foundationally support Minecraft's development, Notch founded Mojang with early sales money made from the alpha. On December 20, 2010, Minecraft entered its beta phase, and Notch maintained that future updates and content releases would remain free. Less than a year later, Minecraft emerged from its beta phase and the full game was released to the public on November 18, 2011. A few weeks later, Notch would pass creative control of Minecraft to Jens "Jeb" Bergensten, a co-developer of Minecraft who had now become its lead designer.
Minecraft's popularity skyrocketed. By 2014, Microsoft (among many other video game giants such as Blizzard and Electronic Arts) expressed huge interest in acquiring Minecraft's intellectual property. Microsoft pulled the trigger and purchased Mojang and the game's IP in September of 2014 after Notch suggested that a corporate interest buy his share of Minecraft. This has been linked due to some criticism Notch received that was regarding the game's End User License Agreement (EULA) and the rules for online multiplayer servers. The sale was finalized in November 2014, and Mojang was purchased for $2.5 billion, making Notch an overnight appearance on Forbes' billionaires list. After this acquisition, Notch left Mojang and left control to Jeb for the company and the game's new era under the Microsoft umbrella. Since 2014, Minecraft's popularity has only swelled thanks to dedicated and consistent content updates, additional versions on many different platforms, and a huge merchandising and marketing campaign including partnerships with LEGO. Minecraft's standard protagonist "Steve" has even been featured in Super Smash Bros. Ultimate for Nintendo Switch. Minecraft began as a pet project and rose quickly to become one of the most successful and popular video games of all time. Millions of players of all ages have enjoyed its simplicity, but also its in-depth nuances and mechanics. It's unlikely Minecraft's popularity will be slowed or matched for a very long time, and its dedicated player base is more than happy about that. Read More: List of mobs that were removed from Minecraft For detailed guides, walkthroughs, tips & more, check out SK Minecraft Wiki Edited by Nikhil Vinod
10 years ago, a little known Swedish video game developer released a 3D building block game on a website forum full of other indie game developers.
Since then, Minecraft has sold more than 176 million copies, making it possibly the best selling video game of all time.
Markus “Notch” Persson was the guy who created the game. He released the initial version, now known as "Minecraft Classic," on May 17, 2009.
It quickly became popular without the need for any traditional marketing -- almost all news of the game was spread by word of mouth on the internet and social media.
Notch then formed his own company, Mojang, hired some help, and as the game continued to grow in popularity, quit his day job to develop the game full time. Soon, it was available on multiple platforms, including PC, iOS, Android, Xbox and PlayStation.
Microsoft took notice. It purchased Mojang five years later for "a smooth 2.5 BILLION dollars."
“Minecraft is more than a great game franchise – it is an open world platform, driven by a vibrant community we care deeply about, and rich with new opportunities for that community and for Microsoft," said Satya Nadella, CEO of Microsoft, in 2014.
Notch said he sold Mojang because he didn't "want the responsibility of owning a company of such global significance."
Microsoft, meanwhile, kept the updates and variations coming with the game being released in virtually every country around the world. Then in 2016, Microsoft released an education version of Minecraft which schools across the United States began incorporating into their curriculum, praising the way the game teaches children to be creative and solve problems.
There's even a new version to celebrate 10 years of Minecraft. "Minecraft Earth" an all-new free-to-play augmented reality game for mobile phones that combines what gamers have learned to love about Minecraft with Azure Spatial Anchors AR tracking and PlayFab integration.
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This page's purpose is to retrace the history of all events related to Minecraft and Mojang Studios in a less targeted manner than the different version history pages.
This article needs to be updated. Please update this page to reflect recent updates or newly available information. Updates per year[]This is a list of how many release and development versions there have been every year for each edition of the game. Java Edition[]2022 2021 2020 2019 2018 2017 2016 2015 2014 2013 2012 2011 2010 2009Bedrock/Pocket Edition[]2022 2021 2020 2019 2018 2017 2016 2015 2014 2013 2012 2011Legacy Console Edition[]2020 2019 2018 2017 2016 2015 2014 2013
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