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Hello Developers, As you know, some games have Server Location display Step 1Enable https requests in your game Enable HttpsService Step 2Link: http://ip-api.com/json/ So you got your info, after clicking it Now you need to make roblox server open that link The info you get in the link is an API and is a JSON table, we have to make it Lua table by using a https function Here’s how: local url = "http://ip-api.com/json/" local httpsservice = game:GetService("HttpService") task.wait(2) -- server loads fully local getasyncinfo = httpsservice:GetAsync(url) -- roblox server will get info from that link, this will be in JSON format local decodedinfo = https:JSONDecode(getasyncinfo) -- make the table into lua table, so its easy to read it print("Server Location: "..decodedinfo["country"]) -- prints "Server location: India" for meThe decoded table have all these: local table = { ["as"] = "Internet Name", ["city"] = "###", ["country"] = "####", ["countryCode"] = "#", ["isp"] = "###", ["lat"] = ###, -- number ["lon"] = 78.50749999999999, ["org"] = "###", ["query"] = "###", ["region"] = "###", ["regionName"] = "###", ["status"] = "success", ["timezone"] = "###", ["zip"] = ### - number } print(table["city"]) -- prints cityStep 3Enjoy! The tutorial is done ExplanationSo, basically first player who joined the server, the server location will be the player location So, you make a script that gets this location Same like you got your location after clicking API, Errors (Optional, read if you have time)If the https service, is not enabled or the link is not pasted correctly or any other error can break this server location script If you would like to get a better version of this script, try this script below local url = "http://ip-api.com/json/" local httpsservice = game:GetService("HttpService") game.Players.PlayerAdded:Connect(function(plr) local success,errormessage = pcall(funtion() -- the script won't stop working at a line if its inside a pcall function task.wait(2) -- player loads fully local getasyncinfo = httpsservice:GetAsync(url) -- roblox server will get info from that link game.Workspace.ServerLocation.Value = "Server Location: "..string.sub(tostring(getasyncinfo),31,37) -- 31 - 37 is is the country name in 5 words end) if errormessage ~= nil then -- if its not success script, it will print the error print(errormessage) end end)ReferencesPaypal Contact me (if needed)Discord 90 Likes
Thanks!, this is uself, i used it right now. 5 Likes
Welcome, glad to hear that from someone 3 Likes
The API takes your location from the browser, and timezone from your pc Its not my API, so I am not sure why you got random country 4 Likes
So it is proven that it works with vpn, great. 5 Likes
Thank you, also the server location is the first joined player location, so try to run the script only once because you might cause errors, I am sure you won’t but just for keeping game from extra memory lag 4 Likes
A few questions, Why use a PlayerAdded Event? Why isn’t GetAsync, wrap in a pcall? 2 Likes
Why use a PlayerAdded Event? Why isn't GetAsync, wrap in a pcall? However, good scripters know when to add pcalls, so they will do it even if I don’t keep it in the tutorial 2 Likes
I was just thinking about this! Now, are there any free weather APIs I can use with this tool? 3 Likes
There are alot of APIs on the internet, I don’t have any link of that API, but I am sure there is one 2 Likes
You should always show the best practice regardless if you care about it or not there are a lot of new developers that may benefit from it. 9 Likes
Where i can find APIs , guys?.. 2 Likes
So? How are players related to a server’s location?
You’re already telling them to just copy and paste a script into their game, without explaining anything 5 Likes
You don’t need to use string.sub for this situation. The URL returns a table which contains the stats of IP. Instead, use .country with JSONDecode function. Also it would be odd if you were to use only the first five letters of the country. game.Workspace.ServerLocation.Value = "Server Location: ".. httpsservice:JSONDecode(getasyncinfo).country4 Likes
Yes, I tried that first, turns out its a string after many errors 2 Likes
Hello @Marimariius , You might get how the script works, after reading full post 2 Likes
Ah yes, dropping a full script and telling people “that’s how” is totally not telling them to copy and paste. Cool excuse. 6 Likes
It shouldn’t have returned a string. game:GetService("HttpService"):GetAsync(something)This retrieves the raw form of the thing you want to achieve. local returnedInfo = game:GetService("HttpService"):GetAsync(something) game:GetService("HttpService"):JSONDecode(returnedInfo)And this one, converts the table, which is formatted in JSON type, to a Lua-formatted table. 3 Likes
I did not keep a full script, and its a small script and it tells how it works if your not interested in this topic, please don’t spread bad replies 3 Likes
Wait what, a Java table? So, I’ve started the search on what a “Java table” is, and came across this: Object[][] data = { {"Mary", "Campione", "Snowboarding", new Integer(5), new Boolean(false)}, {"Alison", "Huml", "Rowing", new Integer(3), new Boolean(true)}, {"Kathy", "Walrath", "Knitting", new Integer(2), new Boolean(false)}, {"Sharon", "Zakhour", "Speed reading", new Integer(20), new Boolean(true)}, {"Philip", "Milne", "Pool", new Integer(10), new Boolean(false)} };Interesting, don’t you mean a JSON table?
I live in The Net her lan ds. Ahh, indeed, 5 words
Ah, a newly released service, the HttpsService
Not going to start a whole topic about why you should use GetService("Players"), but I can’t understand why you use PlayerAdded. I mean, the server location doesn’t change when someone joins (even if it’s the first user), that would be very strange…
Okay, thanks for acknowledging that it was nonsense to use PlayerAdded, but isn’t it an idea to fix an issue when you acknowledge an issue exists? Don’t let this discourage you to contribute to the community. Consider dedicating more time to learn Luau. 13 Likes next page → |