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Hello Developers,
As you know, some games have Server Location display
In this tutorial you’ll know how to make that
Step 1
Enable https requests in your game Enable HttpsService
Step 2
Link: //ip-api.com/json/
So, basically what this link is, whoever clicks this click, you get the location and all info, try clicking it
So you got your info, after clicking it
Now you need to make roblox server open that link
The info you get in the link is an API and is a JSON table, we have to make it Lua table by using a https function
Here’s how:
local url = "//ip-api.com/json/" local httpsservice = game:GetService("HttpService") task.wait(2) -- server loads fully local getasyncinfo = httpsservice:GetAsync(url) -- roblox server will get info from that link, this will be in JSON format local decodedinfo = JSONDecode(getasyncinfo) -- make the table into lua table, so its easy to read it print("Server Location: "..decodedinfo["country"]) -- prints "Server location: India" for meThe decoded table have all these:
local table = { ["as"] = "Internet Name", ["city"] = "###", ["country"] = "####", ["countryCode"] = "#", ["isp"] = "###", ["lat"] = ###, -- number ["lon"] = 78.50749999999999, ["org"] = "###", ["query"] = "###", ["region"] = "###", ["regionName"] = "###", ["status"] = "success", ["timezone"] = "###", ["zip"] = ### - number } print(table["city"]) -- prints cityStep 3
Enjoy! The tutorial is done
Explanation
So, basically first player who joined the server, the server location will be the player location
So, you make a script that gets this location
Same like you got your location after clicking API,
This script will be the one clicking the API, so it gets its location and then you use the function string.sub to get a certain part of the string, the info you see in the API, looks like a table but its a string
Errors (Optional, read if you have time)
If the https service, is not enabled or the link is not pasted correctly or
any other error can break this server location script
If you would like to get a better version of this script, try this script below
local url = "//ip-api.com/json/" local httpsservice = game:GetService("HttpService") game.Players.PlayerAdded:Connect(function(plr) local success,errormessage = pcall(funtion() -- the script won't stop working at a line if its inside a pcall function task.wait(2) -- player loads fully local getasyncinfo = httpsservice:GetAsync(url) -- roblox server will get info from that link game.Workspace.ServerLocation.Value = "Server Location: "..string.sub(tostring(getasyncinfo),31,37) -- 31 - 37 is is the country name in 5 words end) if errormessage ~= nil then -- if its not success script, it will print the error print(errormessage) end end)References
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90 Likes
Thanks!, this is uself, i used it right now.
5 Likes
Welcome, glad to hear that from someone
3 Likes
The API takes your location from the browser, and timezone from your pc
Its not my API, so I am not sure why you got random country
You can try to find another API, as there are alot more API
4 Likes
So it is proven that it works with vpn, great.
5 Likes
Thank you, also the server location is the first joined player location, so try to run the script only once because you might cause errors, I am sure you won’t but just for keeping game from extra memory lag
4 Likes
A few questions, Why use a PlayerAdded Event?
Why isn’t GetAsync, wrap in a pcall?
2 Likes
Why use a PlayerAdded Event?
Its because when the player joins, they might be the first person, even thought they are not the first person, it won’t matter, as the server location does not change
Why isn't GetAsync, wrap in a pcall?
Its because, I want to make the script small, and not many developers know pcall, so if i keep it in script they would copy paste it, it would not be a tutorial
However, good scripters know when to add pcalls, so they will do it even if I don’t keep it in the tutorial
2 Likes
I was just thinking about this! Now, are there any free weather APIs I can use with this tool?
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There are alot of APIs on the internet, I don’t have any link of that API, but I am sure there is one
2 Likes
However, good scripters know when to add pcalls, so they will do it even if I don’t keep it in the tutorial
You should always show the best practice regardless if you care about it or not there are a lot of new developers that may benefit from it.
9 Likes
Where i can find APIs , guys?..
2 Likes
Its because when the player joins, they might be the first person, even thought they are not the first person, it won’t matter, as the server location does not change
So? How are players related to a server’s location?
it would not be a tutorial
You’re already telling them to just copy and paste a script into their game, without explaining anything
5 Likes
You don’t need to use string.sub for this situation. The URL returns a table which contains the stats of IP. Instead, use .country with JSONDecode function. Also it would be odd if you were to use only the first five letters of the country.
game.Workspace.ServerLocation.Value = "Server Location: ".. httpsservice:JSONDecode(getasyncinfo).country4 Likes
Yes, I tried that first, turns out its a string after many errors
2 Likes
Hello @Marimariius ,
I never told you need to copy paste the script, its a small script and have a small explanation below
You might get how the script works, after reading full post
2 Likes
I never told you need to copy paste the script
Ah yes, dropping a full script and telling people “that’s how” is totally not telling them to copy and paste. Cool excuse.
6 Likes
It shouldn’t have returned a string.
game:GetService("HttpService"):GetAsync(something)This retrieves the raw form of the thing you want to achieve.
local returnedInfo = game:GetService("HttpService"):GetAsync(something) game:GetService("HttpService"):JSONDecode(returnedInfo)And this one, converts the table, which is formatted in JSON type, to a Lua-formatted table.
3 Likes
I did not keep a full script, and its a small script and it tells how it works
if your not interested in this topic, please don’t spread bad replies
I am just trying to teach some people how do games get server location
3 Likes
Java table
Wait what, a Java table?
So, I’ve started the search on what a “Java table” is, and came across this:
Object[][] data = { {"Mary", "Campione", "Snowboarding", new Integer(5), new Boolean(false)}, {"Alison", "Huml", "Rowing", new Integer(3), new Boolean(true)}, {"Kathy", "Walrath", "Knitting", new Integer(2), new Boolean(false)}, {"Sharon", "Zakhour", "Speed reading", new Integer(20), new Boolean(true)}, {"Philip", "Milne", "Pool", new Integer(10), new Boolean(false)} };Interesting, don’t you mean a JSON table?
the country name in 5 words
I live in The Net her lan ds. Ahh, indeed, 5 words
https service
Ah, a newly released service, the HttpsService
game.Players.PlayerAdded
Not going to start a whole topic about why you should use GetService("Players"), but I can’t understand why you use PlayerAdded. I mean, the server location doesn’t change when someone joins (even if it’s the first user), that would be very strange…
Its because when the player joins, they might be the first person, even thought they are not the first person, it won’t matter, as the server location does not change
Okay, thanks for acknowledging that it was nonsense to use PlayerAdded, but isn’t it an idea to fix an issue when you acknowledge an issue exists?
Don’t let this discourage you to contribute to the community. Consider dedicating more time to learn Luau.
13 Likes
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