How to craft door in minecraft

Doors can be used in the Minecraft game to open and close the pathway for an area that you want to use it for, and you can say that it will act as a barrier in the game.

Required Materials to Make Oak Wooden Door

In this article we are going to discuss the recipe for making the oak door, you can follow the same recipe to make other doors as well. Making it requires you to make 6 oak planks first and for that you need to find and chop the wooden oak tree that will give you an oak log. Oak tree is one of the most common trees available in the Minecraft game but if you are still unfamiliar with it then let me tell you that it is in dark brown color as shown in the image below. You can find this tree almost in every other biome but some of the common ones are the plains and jungle biome.

After finding this tree the next thing you need to do is to chop it and you can do it many ways. If you don’t have any tool then you can chop it with your bare hands as well but acquiring the required tool which is an axe in this case is highly recommended to increase the chopping speed.

This is an oak log in front of you that you will get after chopping the oak tree and it will automatically drop on the group and later you can pick it. Now one oak log will give 4 oak planks and as you need 6 so you need at least 2 oak logs to complete this recipe.

Making of the Oak Wooden Door

You can make the oak door by placing 6 wooden planks on the first two columns of the crafting table as shown in the image below:

You can follow the same recipe if you want to make a door from other wooden materials as well. For example, if you want to make the birch door you need to place 6 birch planks like you did for the oak wooden door.

The door on the left side is an oak door whereas the door on the right side is the birch door. As you can see that the style and design of these doors are different so you can choose any as per your liking

Advantages of Using Doors in Minecraft

Door are one of the useful items in Minecraft:

  • Players use doors to protect the entrances as using them will prevent mobs to pass the entrances
  • Can be used as water breathing pocket underwater

Conclusion

There are several wooden doors available in the game having a different style and appearance and you can use any of them as per your liking. You can use these doors to allow or block the pathway of others as it will act as a barrier.

A door is a block that can be used as a barrier that can be opened by hand or with redstone.

Obtaining[]

Doors can be found in any Overworld biome, and can also be crafted from any type of wood as well as materials found in The Nether. Some have built-in openings that are useful for determining the time of day.

Breaking[]

Wooden doors can be broken with anything, but axes are fastest. A pickaxe is needed to obtain an iron door by breaking it. All doors drop themselves if they no longer have a block beneath them that can support them.

Block Oak
Spruce
Birch
Jungle
Acacia
Dark Oak
Mangrove
Crimson
Warped Iron Hardness Tool Breaking time[A] Default WoodenStoneIronDiamondNetheriteGolden
3 5
4.5 25
2.25 3.75
1.15 1.9
0.75 1.25
0.6 0.95
0.5 0.85
0.4 0.65

  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

A door is removed and drops itself as an item:

  • if the block beneath the door is moved, removed, or destroyed
  • if a piston tries to push the door (trying to pull a door does nothing) or moves a block into its space

Natural generation[]

Doors generate in some generated structures, forming the entrances to the majority of buildings. Doors do not generate in zombie villages.

Oak

Oak doors generate as part of:

  • Plains villages
  • Strongholds
  • Right-side-up Shipwrecks
Spruce

Spruce doors generate as part of:

  • Taiga, snowy tundra and snowy taiga villages
  • Right-side-up Shipwrecks
Birch

Birch doors generate as part of:

Jungle

Jungle doors generate as part of:

Acacia

Acacia doors generate as part of:

Dark oak

Dark oak doors generate as part of:

  • Master bedroom closets in woodland mansions
  • Right-side-up Shipwrecks
Iron

Iron doors generate as part of:

  • Prison rooms in woodland mansions
  • Strongholds with a stone button to open

Crafting[]

Usage[]

Wooden doors can be opened and closed by players, villagers, wandering traders‌[BE only], vindicators‌[JE only], and piglins. Wooden doors can be broken by all variants of zombies (except drowned) and vindicators in Hard difficulty.

Iron doors can be opened only with redstone power.

Placement[]

Doors must be "attached" to a block beneath them. To place a door, use a door item while pointing at the top of the block it should be attached to. A door can be attached to:

More information about placement on transparent blocks can be found at Opacity/Placement.

When placed, a door occupies the side of the block facing the player, or behind a player if placed in the player's own space.

By default, a door's "hinge" appears on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side‌[Java Edition only], but the hinge is forced to other side by:

  • placing a door besides another door (creating a double door where both doors open away from each other)
  • placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block.

Behavior[]

Water and lava flow around doors. Lava can create fire in air blocks next to wooden doors as if the wooden doors were flammable, but the doors do not burn (and cannot be burned by other methods either, except throwing them into lava).

Mobs can spawn in a space occupied by a door.

The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.

When placed using the /setblock command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.

Barrier[]

A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.

In Java Edition, doors provide a breathable space if placed underwater. In Bedrock Edition, doors in water source blocks are waterlogged and do not displace water source blocks.

Doors are 0.1875 (3⁄16) blocks thick (0.1825 in Bedrock Edition). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,[1] in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.

To open or close a wooden door, use the Use Item/Place Block control. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors do not push entities the way that pistons do.

Villagers, wandering traders,‌[BE only] vindicators‌[JE only], and piglins can open and close wooden doors when pathfinding.

Some zombies can break wooden doors in Hard difficulty. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a raid in Normal and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. Some vindicators may sometimes open a wooden door instead of breaking it.‌[Java Edition only] Both zombies and vindicators attempt to break wooden doors only when in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open).

Iron doors can be opened only with redstone power (a button, a redstone circuit, etc.). Any mob can activate an iron door by stepping on a pressure plate or by triggering a tripwire.

Redstone component[]

See also: Redstone circuit

Both wood and iron doors can be controlled with redstone power.

A door is a redstone mechanism component and can be activated by:

All methods of activating a door can be applied to either the top or bottom parts of a door.

When activated, a door immediately rotates around its hinge side to its open state. When deactivated, a door immediately returns to its closed state.

An activated wood door can still be closed by a player or villager and does not re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).

Fuel[]

Wooden doors can be used as a fuel in furnaces, smelting 1 item per door.

Note Blocks[]

Wooden doors can be placed under note blocks to produce "bass" sound.

Sounds[]

Generic[]

Iron[]

Java Edition:

Bedrock Edition: [needs in-game testing]

SoundSourceDescriptionResource locationVolumePitch
??Once the block has brokendig.metal?1.2
??Falling on the block with fall damagefall.metal??
??While the block is in the process of being brokenhit.metal?0.75
??Jumping from the blockjump.metal??
??Falling on the block without fall damageland.metal??
??Walking on the blockstep.metal??
??When the block is placeduse.metal?1.2

Wood[]

Java Edition:

Bedrock Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
??BlocksOnce the block has brokendig.wood?1.00.8?
??BlocksFalling on the block with fall damagefall.wood?0.41.0?
??BlocksWhile the block is in the process of being brokenhit.wood?0.230.5?
??BlocksJumping from the blockjump.wood?0.121.0?
??BlocksFalling on the block without fall damageland.wood?0.181.0?
??BlocksWalking on the blockstep.wood?0.31.0?
??BlocksWhen the block is placeduse.wood?1.00.8?

Unique[]

Java Edition:

Data values[]

ID[]

Java Edition:

NameIdentifierFormBlock tagsItem tagsTranslation key
Iron Dooriron_doorBlock & Itemdoorsdoorsblock.minecraft.iron_door
Oak Dooroak_doorBlock & Itemdoors
wooden_doors
doors
wooden_doors
block.minecraft.oak_door
Spruce Doorspruce_doorBlock & Itemdoors
wooden_doors
doors
wooden_doors
block.minecraft.spruce_door
Birch Doorbirch_doorBlock & Itemdoors
wooden_doors
doors
wooden_doors
block.minecraft.birch_door
Jungle Doorjungle_doorBlock & Itemdoors
wooden_doors
doors
wooden_doors
block.minecraft.jungle_door
Acacia Dooracacia_doorBlock & Itemdoors
wooden_doors
doors
wooden_doors
block.minecraft.acacia_door
Dark Oak Doordark_oak_doorBlock & Itemdoors
wooden_doors
doors
wooden_doors
block.minecraft.dark_oak_door
Mangrove Doormangrove_doorBlock & Itemdoors
wooden_doors
doors
wooden_doors
block.minecraft.mangrove_door
Crimson Doorcrimson_doorBlock & Itemdoors
non_flammable_wood
wooden_doors
doors
non_flammable_wood
wooden_doors
block.minecraft.crimson_door
Warped Doorwarped_doorBlock & Itemdoors
non_flammable_wood
wooden_doors
doors
non_flammable_wood
wooden_doors
block.minecraft.warped_door

Bedrock Edition:

DoorIdentifierNumeric ID FormItem ID[i 1]Translation key
Iron blockiron_door71Block & Ungiveable Item[i 2]item.iron_doortile.iron_door.name
Oak blockwooden_door64Block & Ungiveable Item[i 2]item.wooden_door
Spruce blockspruce_door193Block & Ungiveable Item[i 2]item.spruce_door
Birch blockbirch_door194Block & Ungiveable Item[i 2]item.birch_door
Jungle blockjungle_door195Block & Ungiveable Item[i 2]item.jungle_door
Acacia blockacacia_door196Block & Ungiveable Item[i 2]item.acacia_door
Dark Oak blockdark_oak_door197Block & Ungiveable Item[i 2]item.dark_oak_door
Crimson blockcrimson_door499Block & Ungiveable Item[i 2]item.crimson_doortile.crimson_door.name
Warped blockwarped_door500Block & Ungiveable Item[i 2]item.warped_doortile.warped_door.name
Iron itemiron_door372Itemitem.iron_door.name
Oak itemwooden_door359Itemitem.wooden_door.name
Spruce itemspruce_door553Itemitem.spruce_door.name
Birch itembirch_door554Itemitem.birch_door.name
Jungle itemjungle_door555Itemitem.jungle_door.name
Acacia itemacacia_door556Itemitem.acacia_door.name
Dark Oak itemdark_oak_door557Itemitem.dark_oak_door.name
Crimson itemcrimson_door616Itemitem.crimson_door.name
Warped itemwarped_door617Itemitem.warped_door.name

  1. ID of block's direct item form, which is used in savegame files and addons.
  2. ↑ a b c d e f g h i Unavailable with /give command

Block states[]

Java Edition:

Name Default value Allowed values Description facinghalfhingeopenpowered
northeast
north
south
west
The direction the door's "inside" is facing.The direction the player faces while placing the door.

For example, a door facing east occupies the west part of its block when closed.

lowerlower
upper
Identifies which part of the door the block is.
leftleft
right
Identifies the side the hinge is on (when facing the same direction as the door's inside).
falsefalse
true
True if the door is currently open.
falsefalse
true
True if the door is currently powered by redstone.

Bedrock Edition:
Lower Door Block:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits Description directiondoor_hinge_bitopen_bitupper_block_bit
0x1
0x2
00
1
2
3
0
1
2
3
The direction the door's "inside" is facing.The direction the player faces while placing the door.

For example, a door facing east occupies the west part of its block when closed.

  • 0: Facing east
  • 1: Facing south
  • 2: Facing west
  • 3: Facing north
— [sic]falsefalse
true
0
0 [sic]
Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right.
Lower door block has the same aux value when it is opened and closed.
0x4falsefalse
true
0
1
True if the door is currently open.
0x8falsefalse
true
0
1
Always false for the lower part of a door.

Upper Door Block:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits Description directiondoor_hinge_bitopen_bitupper_block_bit
— [sic]00
1
2
3
0
0
0
0 [sic]
The direction the door's "inside" is facing.The direction the player faces while placing the door.

For example, a door facing east occupies the west part of its block when closed.

  • 0: Facing east
  • 1: Facing south
  • 2: Facing west
  • 3: Facing north
Upper door block has the same aux value no matter what it faces.
— [sic]falsefalse
true
0
Unsupported
Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right.
Upper door block doesn't support aux value when its hinge is on the right.
— [sic]falsefalse
true
0
0 [sic]
True if the door is currently open.
Lower door block has the same aux value when it is opened and closed.
0x8falsefalse
true
0
1
Always true for the upper part of a door.

Video[]

Note: They do not mention or state that the player can make crimson and warped doors because that was made before 1.16.

History[]

For a history of changes to textures and models for each block state, see /Asset history

3 June 2010Java Edition Infdev2010060720100608201006112010061820100624Java Edition Alphav1.0.1Java Edition Beta1.71.7.31.8Pre-releaseJava Edition1.0.0Beta 1.9 Prerelease 6RC11.111w47a1.2.112w05b12w06a1.4.212w40a1.8December 13, 201314w02a14w10aAugust 8, 201414w32d14w33a14w33b1.915w31a15w43a15w47a15w49a?1.1016w20a1.1116w33a16w39aJuly 19, 20171.1317w47a1.1418w43a18w47b18w49a18w50a19w08a19w12b19w13a19w14a1.1519w39a1.1620w06a20w07a20w19a1.1721w11a1.1821w41aPre-release 51.1922w11a22w14aPocket Edition Alphav0.1.0v0.1.3v0.2.0v0.2.1 alpha2v0.3.0v0.5.0v0.8.0build 2v0.11.0build 1v0.12.1build 1v0.13.0build 1build 2build 4v0.15.0build 1Pocket Edition1.1.0alpha 1.1.0.0Bedrock Edition1.4.0beta 1.2.14.21.10.0beta 1.10.0.31.11.0beta 1.11.0.71.16.0beta 1.15.0.51beta 1.16.0.51beta 1.16.0.631.17.0beta 1.17.0.501.18.10beta 1.18.10.201.19.0beta 1.19.0.20Legacy Console EditionTU1CU1 1.0 Patch 11.0.1TU14 1.04 TU25CU14 1.17 TU27CU15 1.18 TU31CU19 1.22 Patch 3? 1.90 New Nintendo 3DS Edition0.1.0
Notch states plans to implement doors.
Added wooden doors.
Doors have been given smarter rotation logic.
The models of doors have been changed to use door bottom half texture on sides instead of the wooden planks texture.
The textures of doors have been changed.
The model of door with right hinge has been changed to mirror and use textures of door with left hinge.
Added iron doors.
The texture of wooden doors in item form has been changed.
Doors can now be controlled by redstone power.
Punching some faces[more information needed] of an oak or iron door, or breaking an oak or iron door, would create particles using the block placeholder texture.
Doors no longer produce placeholder texture particles.
Doors now occur naturally in villages and strongholds.
Wooden doors are now broken faster using an axe.
Iron doors are broken much faster using a pickaxe, and the mining speed is now tier dependent.
The opening and closing sounds for doors have been changed.
Double doors now open correctly.
Villagers can now open and close doors.
Changed top model of door.
Zombies can now break wooden doors.
Doors have been changed to properly detect if they are open or closed. Placing two pressure plates directly in front of doors and stepping on them now opens them correctly.
Wooden doors can no longer be opened by attacking (left-click).
Jeb tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.
Doors are now stackable to 64.
The crafting recipes of doors now yield 3 doors instead of 1.
The models of doors have been changed.
TheMogMiner tweeted an image showing new types of wood doors.
New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.
The models of jungle and acacia doors no longer have inner faces in the holes in their models.
Item textures of new doors have been changed to match the dimensions of oak and iron doors.
The wooden door (Door) has been renamed to Oak Door.
All item textures for all doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors & iron doors have a slight item textures change as well.
Shading on the block textures of acacia, birch, dark oak and jungle doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.
Iron doors now have different sounds than wooden doors.
Doors now have sounds for placing and different sounds for opening and closing - see sounds section.
Doors now make sounds when placed,[2] despite these apparently already being added in 15w43a.
Doors are now placed facing left/right depending on which half of the block the player clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.
Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.
Acacia and spruce doors now generate in savanna and taiga villages.
Wooden doors can now be used to fuel furnaces.
Dark oak doors and iron doors now generate in woodland mansions.
Jeb tweets image of a new jungle wood planks, jungle doors, cauldron, and dandelion textures.
The oak door ID has been changed from wooden_door to oak_door.
Prior to The Flattening, these blocks' numeral IDs were 64, 71, 193, 194, 195, 196 and 197, and the items' 234, 330, 427, 428, 429, 430 and 431.
The textures of all doors have been changed.
Vindicators can now break doors.
The textures of spruce doors have been changed.
Added snowy tundra villages, which generate with spruce doors.
The updated desert villages now generate with jungle doors instead of oak doors.
The texture of oak doors has been changed.
Doors can now be placed on glass, ice, glowstone and sea lanterns.
Evokers and pillagers can now open doors during raids.
Pillagers can no longer open doors.
Iron doors must now be mined with a pickaxe for it to be dropped as an item.
Added crimson and warped doors.
Added piglins, which can open and close doors.
The textures of crimson and warped doors have been changed.
Changed the texture of the jungle door item.
All item textures for all doors except crimson and warped have been changed.
Changed top and bottom models of door. Changed oak and iron doors textures.
Added mangrove door.
Due to the addition of the mangrove tree and mangrove swamp, make mangrove door obtainable and renewable.
Added doors.
These are the item textures defined for doors in gui_blocks.png. Whether this is used for the usually obtainable door item or the unobtainable door block item (see section below) is unknown.
The models of doors have been changed to not display transparency on upper half.
Added door inventory icons.
The models of doors have been changed to display transparency on upper half.
Wooden doors are now available in the inventory.
The textures of iron doors have been changed.
A crafting recipe for wooden doors has been added.
Survival players no longer start out with an infinite stack of wooden doors in the inventory.
The models of doors have been changed.
Wooden doors can now be obtained after activating the nether reactor.
The textures of iron doors have been changed to before v0.2.1 alpha2.
Door has been now renamed to Oak Door.
Doors are now stackable to 64.
The crafting recipes of doors now yield 3 doors instead of 1.
Zombies can now break down wooden doors.
Oak doors can now be opened by villagers.
Oak doors are no longer available from the nether reactor.
Added spruce, birch, jungle, acacia and dark oak doors.
Iron doors are now available in the creative mode inventory.
A crafting recipe for iron doors has been added.
Redstone mechanics added, making iron doors able to function normally.
Spruce, birch, jungle, acacia, and dark oak doors can now be opened by villagers.
The item textures of oak and iron door has been changed.
Acacia doors now generate in savanna villages.
Spruce doors now generate in taiga and snowy tundra villages.
Dark oak doors and iron doors now generate in woodland mansions.
Doors now have sounds when placed.[3]
Various wooden doors now generate in shipwrecks.
The textures of all doors have been changed.
Jungle doors now generate in the new desert villages.
Added wandering traders, which can open and close wooden doors.
Vindicators can now break doors during raids.
Zombies can no longer break iron doors.[4]
Added crimson and warped doors.
Added piglins, which can open and close doors.
The textures of crimson and warped doors have been changed.
Changed the texture of the jungle door item.
All item textures for all doors except crimson and warped have been changed.
Added mangrove door.
Added doors.
Doors being broken by zombies now show damage.
Added spruce, birch, and jungle door variants.
The crafting recipes of doors now yield 3 doors instead of 1.
The original wooden door (Door) has been renamed to Oak Door.
Acacia and dark oak doors have been added to the creative inventory.
Acacia doors and dark oak doors are now obtainable in survival mode.
Oak and iron door's inventory textures have been changed to match Java Edition
The textures of all doors have been changed.
Added doors.

Historical sounds:

Door "items"[]

The following content is transcluded from Technical blocks/Doors.

This section is missing information about Stacking. 

Please expand the section to include this information. Further details may exist on the talk page.

Java Edition Infdev20100607Java Edition Alphav1.0.1Java Edition Beta1.6Test Build 3release1.8Pre-release 2 ;)Java Edition1.2.5pre1.3.112w16a1.7.213w37aPocket Edition Alpha?
Oak doors have an extra, unobtainable item form corresponding to its block ID. It can be obtained via inventory editors with numeric item ID 64.
When placed, the bottom half of a door is placed instead. What data value this is is unknown.
The newly added iron door has an extra, unobtainable item form corresponding to its block ID. It can be obtained via inventory editors with numeric item ID 71.
When placed, the bottom half of a door is placed instead. What data value this is is unknown.
Oak door items can be obtained from the newly added debug chests, mainly from the 6th slot of the 3rd chest from the left, and the 17th slot of the 6th chest from the left.
Iron door items can be obtained from the newly added debug chests, mainly from the 13th slot of the 3rd chest from the left, and the 24th slot of the 6th chest from the left.
Debug chests no longer spawn, preventing oak door and iron door items from being obtained this way.
Added pick block functionality. This will change the currently selected slot to any containing one of the otherwise-unobtainable door items, but will not allow it to be obtained if not already in the hotbar.
Pick Block now returns the actually obtainable door items.
Oak and iron door items can now be obtained in singleplayer worlds via the /give command using their respective numeric IDs.
The direct item forms of oak and iron doors have been removed from the game. They can no longer exist as items in any way, only as a placed block.
Doors exist as an item.

Appearances[]

Oak Door[] Java Edition Infdev2010060720100617-2Java Edition Alpha?Java Edition1.4.212w34a1.513w02a13w03a13w04a
The oak door item uses this texture in inventories, when held in first person view or as a dropped item.
The oak door item now uses this texture in inventories, when held in first person view or as a dropped item.
This is due to the oak door texture changing in this version.
The oak door item now uses the aforementioned texture when held in third person.
The oak door item now uses the aforementioned texture when in an item frame.
The oak door item is now completely invisible in inventories.
The oak door item causes a game crash when held in first or third person view, as a dropped item or when in an item frame.
This is due to major texture storage changes in this version.
The oak door item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.
This is due to undefined texture error handling changes in this version.
The oak door item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.
Iron Door[] Java Edition Alphav1.0.1?Java Edition1.4.212w34a1.513w02a13w03a13w04a
The iron door item uses this texture in inventories, when held in first person view or as a dropped item.
The iron door item now uses the aforementioned texture when held in third person.
The iron door item now uses the aforementioned texture when in an item frame.
The iron door item is now completely invisible in inventories.
The iron door item causes a game crash when held in first or third person view, as a dropped item or when in an item frame.
This is due to major texture storage changes in this version.
The iron door item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.
This is due to undefined texture error handling changes in this version.
The iron door item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.

Names[]

Oak Door[] Java Edition

Item names did not exist prior to Beta 1.0.

  • Beta 1.0 - 13w36b: Wooden Door
Iron Door[] Java Edition

Item names did not exist prior to Beta 1.0.

  • Beta 1.0 - 13w36b: Iron Door

Issues[]

Issues relating to "Door" are maintained on the bug tracker. Report issues there.

Trivia[]

  • Doors are intentionally modelled as to have an extra hinge appear on the opposite side of the actual functional hinge.[5] Why this was done is unknown.

Gallery[]

  • Naturally occurring iron door in a stronghold.

  • First picture of brand-new 1.8 variants of doors.

  • All types of doors with their respective trapdoors.

  • Arrows shot into a door that was opened, causing a floating bug.

References[]

  1. MC-54255 – "You can stand on the bottom block of a door, allowing you to climb it like a ladder" resolved as "Won't Fix"
  2. MC-2844 – "Doors have no placement sound." resolved as "Fixed"
  3. MCPE-10079 – "Doors don't have a placement sound" resolved as "Fixed"
  4. MCPE-43725
  5. MC-106697

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